War game design elements

Estimated read time 3 min read

Violent computer war games keep coming into public discussion. When violence among young people makes the headlines, the call for a ban on the so-called “killer games” usually follows immediately. However, whether and how violent computer war games work is highly controversial among researchers. The research results to date indicate that there is no simple and generally valid connection between the consumption of depictions of violence and real violence. That means: Not everyone who plays computer hong kong team build activity games also becomes – automatically, as it were – more violent. Nevertheless, violent games are associated with a certain risk of triggering or intensifying real violence in the player. The only cause of problematic and violent behavior is not the games.

As a rule, human victims cannot be recognized. Quite different in first-person shooters: The opponents are en masse here shot at close range. This often brings these games the accusation of glorifying violence. However, the average gamer perceives the violence in the game differently than in reality or when watching a movie. He doesn’t empathize with the characters in the game. In-game violence is primarily a means of winning. Most of the players focus on the missions, the orders, the playful trial of strength and the tactical possibilities. Despite this fact, the question arises whether children and young people can be influenced in their behavior by war games.

wargame

The visual worlds of computer games have become more and more detailed, colorful and effective over time. For gamers, the appearance of a hong kong team building event is an important criterion for making a purchase. An appealing look is correspondingly important. It should make you want to play the game at first sight. To achieve this, for example, 3D computer graphics are used in most games today. It gives the player the feeling of moving in a spatial world. Everything that can be seen is deliberately placed there: every hill and fence, every house and bridge. While the player controls the plot, a colorful game world full of effects creates the right atmosphere. This includes atmospheric lighting conditions as well as huge explosions.

Since the 1990s, the appearance of the computer game world has also become more and more realistic. It was completely different at the beginning of gaming history in the early 1980s. Back then, the player had to use a lot of imagination in order to be able to relate to reality: cannons in a block-like representation shot with points of light, and it beeped in high tones, movements were only possible horizontally and vertically.

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